That's what I was aiming when redoing the trigger part of the wiki. So the sorting you see in the editor is what you see in the wiki sorting. But since you rarely search triggers in how they are categorised in the library, I though it would be more usefull to sort them as how you find them when trying to find triggers when doing mapmaking, which is sorted with the main category (Animation, Bank, Camera.) and then sorted alphabetically. And if it is really a problem, there might be another solution about using some kind of "spoiler" function to show/hide information within eatch section.Īnother downside is, it removes the trigger sorting that was used in the wiki before which was based on how you find them in Built-in Library of the editor (like the link above which uses sorting by group of actors of the same usage and not alphabetically overall). Navigation links are there to help navigate within the page. But since mapster just got updated to a new faster platform than it's mostly fine. The downside of doing it this way is that the main pages will be huge. For eatch sub-category (.Cameras, Cinematics, Game, Math, Order, Ping, Selection, Timer, UI, Unit.) It could contain examples of usage, most common uses, stuff like that. It could contain usefull information about what other things you would need to make this category works fine. It could also contain links to usefull tutorials about AI. The sub-category pages like this for example " " for AI, will instead contain any usefull information relative to that category "AI" in this case.
![starcraft 2 editor dynamic text variable starcraft 2 editor dynamic text variable](https://www.frontiersin.org/files/Articles/661856/fnins-15-661856-HTML/image_m/fnins-15-661856-t002.jpg)
in such that when you enter the page, you can either use the navigation to find where is what you want to find or the navigator search Ctrl+F to find the exact text in the page. The idea is to move all events together, all actions together, all variables together. They also contain navigation links within the same page such as "AI, Animation, Banks, Cameras, Dialogs." If a navigation link contains nothing (no trigger for example) it will not be a link, but the text will stay there for more uniformity between eatch categorie pages. Main trigger page with global information about what is a trigger and how it works and description of their different parts with links to their respective pages.Įatch of these pages contains main navigation links between eatch parts.
![starcraft 2 editor dynamic text variable starcraft 2 editor dynamic text variable](https://i.imgur.com/b9CbPJV.png)
I was imaginating the trigger section to be dfined like this: